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早稲田大学 中島 達夫教授  論文分野別 Discovery Saga
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選択中:分野別論文

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研究分野小分類
バーチャルリアリティ
└ Gesture
└ Haptic
└ Incorporated fictionality
└ Multicore processors
└ Head mounted display
└ Mixed reality
└ Virtual Character
└ Detection
└ security
└ Multi-OS environment
└ Operating system
└ Blockchain
└ Ambient intelligence
└ Rootkit
└ Virtual Machine
└ Kinect
└ Values
└ Virtual forms
└ Transmedia
└ Dependability
└ Reality
└ Core-local memory
└ Hypervisor
└ Immersion
└ Virtualization
└ augmented reality
└ Model
└ embedded system
└ lock holder preemption
└ virtual reality
└ Prototype
└ Integrity
└ Diagnosis
└ Eating
└ Multi-core
└ Empathetic virtual characters
└ Storytelling
└ Trading Card Game
└ Abstraction
└ Enhanced real space
└ activity-based micro-pricing
└ economic incentives
└ Controller
└ Community
└ local memory
└ In-memory database
ヒューマンコンピュータインタラクション
└ Participatory design
└ Smart object
└ Interaction design
└ RFID
└ Mobile devices
└ Place
└ Privacy
└ Cognitive load
└ Intelligent environment
└ Tangible user interface
└ User interface
└ Music
└ Toolkit
└ Robot
└ Wearable
└ Home computing
└ Motivation
└ Spontaneous interaction
└ Java
└ Interaction
└ Preference
└ Deployment
└ Adaptation
└ Humans
└ User Interaction
└ Artefact
└ Design framework
└ pedestrian navigation
アンビエントメディア
└ Healthcare
└ Learning
└ Social media
└ Middleware
└ Internet
└ Sustainability
└ Machine Learning
└ Ambient lifestyle feedback systems
└ Agent
└ Personalization
└ Proactive Application
└ Mobile application
└ Crowdfunding
└ Personal devices
└ real-time operating system
└ Sensors
└ Micro-level crowdfunding
└ System architecture
└ Adaptive
└ End-user
└ Continuous media applications
└ Fictional stories
拡張現実(45)
└ Personality(4)
└ Notification(4)
└ Eye contact(3)
└ Case Studies(26)
└ monitoring service(7)
└ Drum(3)
└ Multimodal(4)
ゲーミフィケーション
└ Gamification
└ Ubiquitous computing
└ Gameful digital rhetoric
└ Mobile crowdsourcing
└ Mobile computing
└ Fictionality
└ Collectivist
└ Virtuality
└ smart phone
関連・応用研究フロンティア
└ Linux
└ Costs
└ Digital rhetoric
└ Human well-being
└ Recovery
└ Bandwidth
└ invariant
└ Component
└ Electronic payment
└ Scheduling
└ Authentication
└ Serverless
└ Sentient Artefacts
└ Priority inversion
└ Real-time mach
└ Smart city
└ Hidden Markov Model
└ Persuasion
└ Web browsing
└ Everyday Artefact
└ Monitor
└ Self-healing
└ Anomaly detection
└ Education
└ Software infrastructure
└ Conversational agent
└ Crowdsourcing
└ Appliances
└ Human behavior
└ behavior change
└ context awareness
└ Mobile
└ Smart Environment
└ Kernel
└ Health
全45件